Blog
Phaser GameObject Input Events
December 19, 2020
Usually when you got pointer interaction with sprites, pointerevents come to mind. They're mouse and touch friendly plus they're familiar outside of the Phaser context. Less mentioned in tutorials but incredibly useful are the gameobjectevents. These events ar
Controlling DOM Objects in Phaser
December 15, 2020
I had an interesting code challenge where I needed to do a few non-gamey things with Phaser. One of them neeed me to control some DOM nodes in Phaser like sprites. As with most things, Phaser has out-of-the box support for that scenario. DOMElement The DOMElem
Loading Fonts in Phaser with FontFace
November 8, 2020
For the Devtober I made a casual mobile game - Hyper Match. I built it with Phaser 3 and TypeScript, and learned quite a few new skills in the process. In my last Phaser game, I used the popular but old Web Font Loader to load all my custom fonts. I didn't lik
Cuadrado's Trials, an Overdue Recap
October 20, 2020
Way back in May I participated in a Game Jam. It was run by people who created my Godot course on Udemy. While I made lots of progress in that course, I felt that there was still a lot more content to cover before I could make a game that I like. Starting the
Encoding and Returning Large JSON in Golang
April 19, 2020
Go is speedy. Compilation takes seconds, and it does a great job of managing things concurrently. In my current job, I write a fair amount of backend services in Go and it's been working great for us. One particular service was dedicated to pulling data from P
Accessing Node.js Modules with Create React App and Electron
April 19, 2020
I recently got an Arduboy, a hackable handheld that I can make games for. There are a lot of awesome games as well, and as an inconsistent but avid gamer, I do want to play the best ones. Unfortunately at the time, the only way for me to do so on a Mac was to
My First Arduboy Game - The Social Distance Game
April 13, 2020
It's a pretty strange time all around the world as we manoeuvre through the COVID-19 pandemic. Right before my country's lockdown began, I collected my long-awaited Arduboy. I guess this game's idea was natural. You play as an adorable sprite called Ghostie (w
Golang Shared Objects in Docker Alpine Containers
February 19, 2020
Hola Go devs! Golang has an amazing compile experience. It's quick, a lot of errors are caught because of static typing, cross-compilation is effortless and the binary just works. Not having to install a runtime is the way it should be. At Wepala where I curre
Removing Terraform Orphan Resource Bug
February 18, 2020
Hey cloud workers! I've been doing a lot of work with Terraform and AWS lately, and it's been a pretty positive experience. As the project, I'm working on is fairly new, the standard for naming resources are only now being formed. Sometimes when I change the n
2019 Was a Good Year
January 1, 2020
Every New Year my brother and I look at each other and say, "this is going to be our year". It's not that we are unsatisfied with the cards life has dealt us, nor do we think we are making bad plays. We just know that there's more to come, and we have so much