Blog
Swipe to Move in Unity: Making a Desktop Game Mobile Friendly
August 5, 2024
I recently learned how to move a player via touch screen swipes in Unity, and thought I'd share how and why I've done it! While hosting the yearly Jammin game jam, and as part of my pre-game jam routine, I like to do some sort of warm up in the engine of choic
Automated Unity Builds from GitHub to itch.io
July 23, 2024
We're all too old to make manual builds, over and over again. Let's free up some local computer resources and build in the cloud! Anytime I'm taking part in a game jam, no matter the engine, the first thing I do is set up the repo on GitHub, and add some basic
Manually Configuring an AWS Amplify Session
June 11, 2024
The AWS Amplify SDK is a handy JavaScript SDK to interact with AWS services. I've used it a lot with React. Once a few variables are configured, managing authentication and the HTTP client to send requests to the backend becomes quite easy. AWS Cognito has ver
Soft Skills, Software Development, and AI
April 17, 2024
I've always maintained throughout my software development journey that soft skills = hard skills. The code I write isn't just for the sake of writing code, I could never contend to be a code monkey. What are the organisational goals? Does this feature align wi
Fixing AWS Chalice's Cognito CORS Errors
March 6, 2022
AWS Chalice is an interesting Python serverless framework. It's similar to using Flask or other microframeworks, but it deploys Lambdas instead. As you'd expect, there are nice integrations with other AWS services, like AWS Cognito. When using Cognito, somethi
MagicaVoxel Turntables to Video on Windows 10/11
March 6, 2022
I've recently been using MagicaVoxel to create voxel art (pixel art but 3D, think Minecraft) and I love it! It's so simple and it has a lot of power. MagicaVoxel has a "turntable" export which takes many pictures of your rendered object as it rotates 360 degr
2021 Was Trying and Wonderful
January 2, 2022
I wish the situation with the pandemic was better than it was. There's seemingly no end in sight. Like every show about a zombie apocalypse, humans are their own enemies. Despite what's yet another year we're looking to move on from, it was great for me. I got
Devlog for The Elf Job: Making The Elf Job
December 31, 2021
This article was originally posted here: https://gameboymarcus.itch.io/the-elf-job/devlog/330254/making-the-elf-job Hello lovely people! I recently launched this short game, The Elf Job, and I'm pretty excited about it for many reasons. It was great to get b
Devlog for Dodge: A Better Touch Experience, and the End
November 10, 2021
This article was originally posted here: https://gameboymarcus.itch.io/dodge/devlog/312065/a-better-touch-experience-and-the-end Hi everyone! What started as a quick experiment of making a Godot game in Unity turned out to be more of an introduction to mobil
Devlog for Dodge: Becoming Touch Friendly
September 19, 2021
This article was originally posted here: https://gameboymarcus.itch.io/dodge/devlog/289626/becoming-touch-friendly Hi everyone! This was a small update to make the game mobile friendly. Previously we could only use the keyboard to play, which isn't that grea